Apple doubles from 2 to 4GB in size of the app, to give the opportunity for developers to include more media and push on gaming
With new smartphones and new advanced features, the app of iOS are increasingly bulky, as in space required. To address this problem, Apple yesterday announced a doubling of the weight limit of mobile applications, from 2GB (limit established in 2008) to 4GB. The same cut they work with Android developers, but from 2012.
The purpose of the move is to create opportunities for developers to include more media in the app and thus offer a richer and more satisfactory to users.
If the authors of Final Fantasy have had to postpone for years the deployment of the app on iOS because of limited space, now houses the mobile gaming and gaming enthusiasts will have so much fun. But not everyone in the same way: those who own an iPhone a bit 'old (8 or 16GB) is unlikely to have the same user experience of someone who has just bought an iPhone 6 Plus 128GB.
With new smartphones and new advanced features, the app of iOS are increasingly bulky, as in space required. To address this problem, Apple yesterday announced a doubling of the weight limit of mobile applications, from 2GB (limit established in 2008) to 4GB. The same cut they work with Android developers, but from 2012.
The purpose of the move is to create opportunities for developers to include more media in the app and thus offer a richer and more satisfactory to users.
If the authors of Final Fantasy have had to postpone for years the deployment of the app on iOS because of limited space, now houses the mobile gaming and gaming enthusiasts will have so much fun. But not everyone in the same way: those who own an iPhone a bit 'old (8 or 16GB) is unlikely to have the same user experience of someone who has just bought an iPhone 6 Plus 128GB.